Independent iOS product · Live on the App Store
Ultra Murdle
A bilingual detective logic game with 1,355 cases, ten investigative volumes, and complete English and Arabic RTL experiences.

01 · Context
The problem
A large logic-puzzle archive needs more than case content: players need a focused solving system, durable progress, fair optional assistance, and English and Arabic interfaces that feel equally intentional.
02 · Role
Responsibility and scope
Designed, built, tested, localized, and released the product for iPhone and iPad, including the case experience, progression, badges, leaderboard privacy controls, account-backed synchronization, and App Store delivery.
03 · Decision logic
Treat the puzzle engine, bilingual layout, progression, privacy controls, purchases, and release quality as one coherent product system.
04 · Outcome
What changed
Released on the App Store with 1,355 detective cases across ten volumes, 31 badges, focused solve-time tracking, optional leaderboard publishing, account-backed progress, and optional consumable hints.
05 · Learning
Lessons and next iteration
Shipping a bilingual product means treating RTL, accessibility, timer behavior, privacy choices, synchronization, and store metadata as release-critical—not as final polish.