Independent iOS product · Live on the App Store

Ultra Murdle

A bilingual detective logic game with 1,355 cases, ten investigative volumes, and complete English and Arabic RTL experiences.

Ultra Murdle app icon

01 · Context

The problem

A large logic-puzzle archive needs more than case content: players need a focused solving system, durable progress, fair optional assistance, and English and Arabic interfaces that feel equally intentional.

02 · Role

Responsibility and scope

Designed, built, tested, localized, and released the product for iPhone and iPad, including the case experience, progression, badges, leaderboard privacy controls, account-backed synchronization, and App Store delivery.

03 · Decision logic

Treat the puzzle engine, bilingual layout, progression, privacy controls, purchases, and release quality as one coherent product system.

01Product idea
02Bilingual UX
03Puzzle system
04Release testing
05App Store
iPhone & iPadEnglish / Arabic RTLLogic-grid designAccount-backed progressApp Store delivery

04 · Outcome

What changed

Released on the App Store with 1,355 detective cases across ten volumes, 31 badges, focused solve-time tracking, optional leaderboard publishing, account-backed progress, and optional consumable hints.

05 · Learning

Lessons and next iteration

Shipping a bilingual product means treating RTL, accessibility, timer behavior, privacy choices, synchronization, and store metadata as release-critical—not as final polish.